New Units

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Units (Beta Testing)

  • I recommend if you plan to use these while we are beta testing them, that you copy this page in full to your rules page, I will be updating here until it's finalized in the Summer of '08.
Credits
  • Project Lead: jgbaxter
  • Major Contribution: Illumanus, Lance, and PWB.
  • Contributers: Sartavos, and tawnos76.
  • Playtesters: Beren_Erchamion, brandonna1974, Cossaky, Dracandross, lalalakers, Malloc, notpsychoyet, rbrother, Shakkar, Shonasof, VoxNovanion
Base Rules
  • All (non-Saar) SD/BS/SB must be attached to a controlled planet if possible, one per planet.
  • Movement- BS/SB are considered ships with a maximum or adjusted movement of 1. They may not retreat or withdraw, the rest of the fleet may.
  • Combat- They may not participate in combat if they are the active player (attacker), if the fleet is defeated or retreats the base is destroyed.
  • Production- BS & SB have zero production capacity after they move or upgrade. All (non-Saar) BS/SB have a maximum Production Capacity of 2 when not attached to a controlled planet. Planetary units built in systems containing unattached BS & SB may be placed on any controlled planet in the system, or directly on a ship.
  • Upgrading- BS & SB may not be built (they upgrade during the Produce Units Step and may not produce units at that time); BS are upgraded from and replace a SD, SB are upgraded from and replace a BS. They have no production capacity and movement in a round they've upgraded. Scientists provide 2 resource discount when upgrading.
  • Saar Race Tech Change- Floating Bases (Cost +4) Your SD/BS/SB have +1 movement and may build (at -2 Production Capacity) in the same activation in which they move.
Tweaks
  • WS- Dice: 3d10, Sustain Damage: 2
  • DN- Dice: 2d10, Sustain Damage: 1
  • Any unit using the ‘Sustain Damage’ ability immediately loses one Combat die, to a minimum of 1.
Ships
Unit-Coral-Battlestation.gif
Battlestation (BS)


Concept & Rules by jgbaxter & PWB, Art & Design by jgbaxter and PWB.

Basics... Movement: 1, Combat: 2@6, Sustain Damage: x1, Upgrade Cost: 6, Limit: 2.
Special... Production: (non-Saar) Maximum production capacity of 2 if not in orbit at a controlled Planet. Fighter Capacity: 6.

Research Requirements... Standard, no Tech required. Use seperate from or with Ship Hull Research Variant.
Unit-Coral-Scout.gif
Scout (SC)


Concept & Rules by jgbaxter, Art & Design by jgbaxter.

Basics... Movement: 1, Combat: 9, Cost: 1, Limit: 4.
Special... Capacity: 1 GF/ST. Can probe DS tokens then decide whether to land GF.
Tech Changes... XRD Transporters: All of your Scouts and Carriers now receive +1 movement.

Research Requirements... Standard, no Tech required. Use seperate from or with Ship Hull Research Variant.
Unit-Coral-Starbase.gif
Starbase (SB)


Concept & Rules by jgbaxter & PWB, Art & Design by jgbaxter and PWB.

Basics... Movement: 1, Combat: 3@4, Sustain Damge: x2, Upgrade Cost: 8, Limit: 1.
Special... Production: (non-Saar) Maximum production capacity of 2 if not in orbit at a controlled Planet. Fighter Capacity: 9.

Research Requirements... Standard, no Tech required. Use seperate from or with Ship Hull Research Variant.
Unit-Coral-Transport.gif
Transport (TT)


Concept & Rules by Lance, Art & Design by Lance, PWB, and Sartavos.

Basics... Movement: 1, Combat: 9, Cost: 2, Limit: 4.
Special... Capacity: 3 GF/ST/PDS. May participate in first round of Invasion Combat at +1.
Tech Changes... XRD Transporters: All of your Transports and Carriers now receive +1 movement.

Research Requirements... Standard, no Tech required. Use seperate from or with Ship Hull Research Variant.
FAQ
  • Q: If I have a Battle Station or Star Base attached to a planet, can that planet still build a Space Dock?

A: Yes. The Battle Station or Star Base become unattached and the Space Dock builds at the planet.

  • Q: Can I upgrade a Spacedock and in the same activation build a Spacedock on that planet as the other unit unattaches?

A: No. When producing units all of a player’s units are produced simultaneously.

  • Q: Can a Battle Station or Star Base be captured?

A: No. BS and SB are considered ships, as such they can not be captured- as to conduct a planetary landing and Invasion Combat you must destroy all opponents ships in Space Battle, therefore the BS or SB will have been destroyed prior to Invasion Combat.

  • Q: Does a Battle Station or Star Base count as a Space Dock?

A: Except for AC and PC, yes.

  • Q: Does a Scientist give a 2 resource discount when upgrading to a Battle Station or Star Base?

A: Yes. 1 or more Scientists provide a 2 resource discount when upgrading to a BS or SB.

Wiki Race Sheet

New Units
  • To use this you must change "...Player_Table_411a" to "...Player_Table_411a_NewUnits"
  • You must also add 4 lines to the Unit Matrix;

|Battlestation |6|6|1
|Starbase |8|4|1
|Transport|2|9|1
|Scout|1|9|1


Example
Sol 0VP 22 Strategy 33 Fleet Supply 33 Command 0 Trade Goods 0 Action  Cards 2 Political Cards [ 2 Sol-2] [ 2 Sol-2] 1 Action Cards per Round per round
Player Technology Spacedocks Planets Combat Matrix

SolPlayer

Location:Here

Unit-SteelBlue-GF.gif

Antimass Deflectors: Ships can move through Asteroid Fields. Cybernetics: +1 Fighter combat rolls

Jord 6
Jord 4 2
R I V
Available 4 2 2
Total 4 2 2
UNIT C B M
Dreadnaught 5 5x2 1
Carrier 3 9 1
Cruiser 2 7 2
Destroyer 1 9 2
FT (x2) 1 8 -
War Sun 12 3x3 2
GF (x2) 1 8 -
PDS 2 6 -
Spacedock 4 - -
Battlestation +6 6x2 1
Starbase +8 4x3 1
Transport 2 9 1
Scout 1 9 1
Racial Abilities:
  • During the Status Phase, you recieve one extra Command Counter.
  • As an Action, you may spend one Command Counter from your Strategy Allocation to place 2 free Ground Forces on any 1 planet that you control.


Home Baked Units

  • Thingy on Lances home cookin'
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