it was a great game. My Jolnar got off to a pretty great start, but I made some critical mistakes in the last two turns and opened myself up to (counter-) attack.
The new method for scoring VPs is fantastic. I defiantly want to run a game using them sometime after the game I am GMing now is finished.
Here are some thoughts that I've been, well, thinking about.
1. Throw Buro back into the mix and just have it score one objective category instantly (score it again normally in status)
2. Add some optional categories for leaders, for games that use them. I'd suggest:
i) either have leaders never be killed but rather get either captured or
Edited: escape
, then "1vp for each leader I have captive"
That could lead to some interesting rescue efforts or leader trades.
or ii) 1vp for each captive leader, 2 vp if you killed a leader.
3. add a list of 1vp bonus objectives that can be dealt out but not revealed. They could be to normal objectives or slightly different. They would be claimable only by that player. If revealed, then the other players know how to stop them! suggestions:
i) +1VP for 1st place in space combat
ii) +1VP for taking control of at least two planets
iii) +1VP for gaining techs in two different colors
iv) +1VP for controlling Mecatol
v) +1VP for controlling all planets in another player's HS.
vi) +1VP for controlling at least 9 systems
vii) +1VP for having planets with 6 tech credits
viii) +1VP for casting the most votes
ix) +1VP if you spent 6 resources or 9 influence in the status phase on VP.
you get the idea. Take stuff from the SO's and make some more. A list of 15 or so would allow everyone to be dealt two and then choose one at the start of the game.
Anyway, I look forward to more games of this!